Quantcast
Channel: Questions in topic: "icon"
Viewing all articles
Browse latest Browse all 271

Custom Icons for EditorGUIUtility.IconContent

$
0
0
I can use the built-in icons in Unity for example like this: iconToolbarRemoveAll = EditorGUIUtility.IconContent("d_winbtn_mac_close"); which gives me the red close button from OSX. But how can I use my own icons, for example an Icon that I have placed in my assets folder?

Viewing all articles
Browse latest Browse all 271

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>