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Application Icon looks fine in finder, but looks distorted when build & run. How to fix?

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I am a beginner at Unity and have approached a problem that I cannot find a solution to. I am on MacOSX. The icon is drawn as a 32x32 in Piskel and I have configured it (in Unity) to a Texture Type of *Editor GUI and Legacy GUI* and a Filter Mode of *Point (no filter)*. I also override for PC, Mac, & Linux Standalone with Max size as *4096* and the Format as *Truecolor*. ![alt text][1] ![alt text][2] [1]: /storage/temp/84395-screen-shot-2016-12-19-at-62605-pm.png [2]: /storage/temp/84396-screen-shot-2016-12-19-at-63251-pm.png

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