Hello, I started to populate my UI with icons and encountered a problem.
I use GUI.Button as a holder, containing 2DTexture. It looks fine in the inspector, however it loses quality once it has been drawn in the game itself.
Default image size is 512x512 and it is drawn in the size 2/15 of the screen width.
I am attaching both inspector view and ingame image so you can see the problem.
What can I do to improve the quality of the icon? Thanks.
![alt text][1]![alt text][2]
[1]: http://answers.unity3d.com/storage/attachments/15594-img1.jpg
[2]: http://answers.unity3d.com/storage/attachments/15593-img2.jpg
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