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GUI.Button texture loses quality

Hello, I started to populate my UI with icons and encountered a problem. I use GUI.Button as a holder, containing 2DTexture. It looks fine in the inspector, however it loses quality once it has been...

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What does the lock icon in the Project Browser ?

Hi... I do not understand what has this lock icon in the Project browser in Unity 4 for a function? The lock icon in the inspector is clear to me, I use this also regularly. ! Excuse me for my English...

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Issues with Mac x86_64 and Universal builds?

Hello! I had two quick questions regarding exporting builds from windows to the x86_64 architecture for mac. 1) The .app folders that are created don't seem to be creating a UnityPlayer.icns file, so...

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Use editor icons in game?

Odd question, I am creating an RPG with a bunch of items that can go into the players inventory and should have icons. Now the way my inventory works I store a Transform of the item so that it can be...

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Exporting a unity asset as a Package,but have not Preview Picture?help me please

i want to export a unity asset as a package,but i find no preview picture? please tell me how to make a prevew picture or icon in the package? THX ![alt text][1] [1]: /storage/temp/16634-ask9.png

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Problems with texture icon in Unity3D

Hey guys : ) Im following a tutorial about howto: Creating new AR application. This the link: http://dev.metaio.com/sdk/getting-started/unity3d/creating-new-ar-application/ I followed the whole...

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Unity3d how to access Gizmos Tab in scene view via code

I am building an editor tool and I need access to the Gizmos tab in scene view. In the Unity Editor Scene View window there is a Gizmos Drop down which allows you to control icon size and looks. The...

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How do I make my mouse go back to default after clicking empty space?

So, in short, when a button is clicked, I want the mouse to change to an icon. The problem is, I can't make the mouse return to the default Windows cursor after clicking empty space. Here's the code...

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Gizmos folder in a subfolder?

Can Gizmos folders be located in subfolders? I have an asset 'Foo' derived from ScriptableObject. I can associate a custom editor icon by putting 'Foo Icon.png' into Assets/Gizmos/. Unity doesn't seem...

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Button Image Idea

I think I finally found something that unity3d can't do! So is it possible to make buttons that the icon image is a small preview of a model just like when you have a prefab in a folder and it shows. I...

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Custom script icon by code inside assembly

I'm trying to change the icon shown on inspector/project view for custom types derived of MonoBehaviour. I have those types inside a compiled assembly (i.e. MyAssembly.MyScript). I've managed to load a...

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Android App Icon for xxxhdpi

Is there a way to include xxxhdpi icons for Android builds? Currently there is no option to set the 192x192 icon size used by Android 4.4 for the launcher icon.

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Application doesn't respond after pressing home.

Hi, I have this problem when after pressing home and click the launcher icon to continue activity. The application crashes or doesn't respond but when I hold the home button and press the application,...

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How do I get the GUI Icon to stretch?

Okay, searched everywhere and still haven't gotten a good answer. I want the cards to be the texture of the button, and despite the fact that the container is a long rectangle, I can't get the...

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FBX model icon issues

When I import FBX files, most of the time the icon for the model has been generated with the model rotated, example: ![alt text][1] [1]: https://dl.dropboxusercontent.com/u/12291860/fbx-obj.png...

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Dimension for Default Icon

[Documentation][1] of Unity does not tell the correct / suggested dimension of the Default Icon. I read from a forum thread that the size should be 512x512, while others said 144x144. What is the...

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change icon android apk with apktool

I was planning to change the icon of my game for android no longer having the project of unity. I have the apk file. I have followed several guides on using apktool but my folder is in contrast to the...

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AssetPreview on Object children

Hey, I'm making an editor extension and want to show the "icons" of objects. I've picked [AssetPreview.GetAssetPreview][1] to do this. At one point in my script I've used it to iterate over all prefabs...

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Inspector Component Icon - change for derived as well?

Hi all, I'm aware that we can change the inspector component or script icon by clicking the icon on the top left of the inspector panel and selecting the 'Other' option. What I would like to know is if...

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Can't Figure out how to go about creating this part.

So, its a tank simulation. User may press "Space" to fire missile from cannon. Okay that is fine. But what is a tank with only 1 cannon? This big guy has rocket launchers, machine guns, lasers, good...

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