Unity iOS: How to add icons for spotlight and settings?
I was wondering if anyone knows of a way to add icons for spotlight and settings? According to the Apple guidelines listed at [iOS Developer Technical Q&A page][1], icons of sizes 29x29, 58x58,...
View ArticleAndroid and PC mac lunix stnadalone pubishing.
I have a Finished game ready for publishing I was wondering how to change the icon of my application I have my own .ico image for this purpose , this apply to android, pc mac and lunix systems . also...
View ArticleCar Game MiniMap Icons
So I am creating a car game, and I am just at the point of creating a mini-map. In my game the cars can go up and down hills, and because most of the suggestions out there are to put floating planes in...
View Articleunity3d ios, copy all ios icons
In the player settings for iOS, I can define icons for the following sizes: 152x152 144x144 120x120 114x114 76x76 72x72 57x57 however, after building the project, only the following sizes are definex...
View ArticleChange the icon of a built project?
Okay I don't really know how to explain this, so bear with me. When I downloaded Unity, it came with AngryBots, as an example. Recently, just for kicks, I built that project to see how it looked. It...
View ArticlePrevent component icons from hiding on select
Hi guys I've added icons to my cusom MonoBehaviours: ![alt text][1] But on select the icon is hidden: ![alt text][2] I would prefer that the icon stays, similar to the behaviour of builtin components:...
View ArticleAndroid: app icon sometimes doesn't update
Sometimes my app, when deployed to Android via Unity "Build and run" command, gets default icon instead the one that I set up in player settings. For some reasons this happens only for a specific...
View ArticleObjects on minimap replaced with icon?
I have successfully made a minimap... It is an orthographic camera with the view port scaled down to the appropriate size. My question is: How would i make it so that instead of showing the actual...
View ArticleApplication doesn't respond after pressing home.
Hi, I have this problem when after pressing home and click the launcher icon to continue activity. The application crashes or doesn't respond but when I hold the home button and press the application,...
View ArticleUnity3D Android Plugin App Icon Issue
I wrote an Android plugin. Since I have to ask for GPS permissions I exported the AndroidManifest.xml file from exporting the project as and Android project. I then fixed the naming issues so that it...
View ArticleDynamic Icons for Android Build
Hello, I am working on a unity android application and I want the icon(from one texture to another) to change periodically on the android apps screen when after it gets installed. I am really not sure...
View ArticleUI Button - Sprite Swap via Code
Hey guys, I am currently experimenting with the new UI System in Unity 4.6 Beta, I have implemented a button in my game which function as a sound on/off button. What I want to do next is to change the...
View ArticleInventory SlotID vs. RectPosition
I didn't know how to describe it better so the longer version: I have an inventory (slots-class displayed as buttons) and everything is fine with that except that the items I pick up are stored in the...
View ArticleUnity doesn't change Tile Img
What I do is I go to Player Settings then to settings for Windows Store and I assign .png image for Application Image in Windows Phone Tiles and Logos like this: ![alt text][1] [1]:...
View ArticleAssetPreview.GetMiniTypeThumbnail not working for custom scripts
Hi, I'm developing a Unity extension. I want to display custom script icons in the component list I created. AssetPreview.GetMiniTypeThumbnail is working perfect for built-in unity icons such as Camera...
View ArticleIcons for Objects and Adjustment
Have a picture! ![alt text][1] Essentially what I want is to create smaller, less detailed icons which, when they cross a border, will become full sized documents. Think of it in a similar way to...
View ArticleHow should I generate an image of a model?
I'm making a loot-hunting rpg. I have models for every item in the game. In the GUI, I want icons to show images of those item models. I'd like to generate images of the models at runtime for this...
View ArticleArray of buttons not displaying in game
I am trying to take an array of images and display them in buttons. Depending on the size of the array, it is suppose to create a button per image. The problem is that when i try to run the code I get...
View ArticleGizmos folder in a subfolder?
Can Gizmos folders be located in subfolders? I have an asset 'Foo' derived from ScriptableObject. I can associate a custom editor icon by putting 'Foo Icon.png' into Assets/Gizmos/. Unity doesn't seem...
View ArticleButton Image Idea
I think I finally found something that unity3d can't do! So is it possible to make buttons that the icon image is a small preview of a model just like when you have a prefab in a folder and it shows. I...
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