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Unity iOS: How to add icons for spotlight and settings?

I was wondering if anyone knows of a way to add icons for spotlight and settings? According to the Apple guidelines listed at [iOS Developer Technical Q&A page][1], icons of sizes 29x29, 58x58,...

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Android and PC mac lunix stnadalone pubishing.

I have a Finished game ready for publishing I was wondering how to change the icon of my application I have my own .ico image for this purpose , this apply to android, pc mac and lunix systems . also...

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Car Game MiniMap Icons

So I am creating a car game, and I am just at the point of creating a mini-map. In my game the cars can go up and down hills, and because most of the suggestions out there are to put floating planes in...

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unity3d ios, copy all ios icons

In the player settings for iOS, I can define icons for the following sizes: 152x152 144x144 120x120 114x114 76x76 72x72 57x57 however, after building the project, only the following sizes are definex...

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Change the icon of a built project?

Okay I don't really know how to explain this, so bear with me. When I downloaded Unity, it came with AngryBots, as an example. Recently, just for kicks, I built that project to see how it looked. It...

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Prevent component icons from hiding on select

Hi guys I've added icons to my cusom MonoBehaviours: ![alt text][1] But on select the icon is hidden: ![alt text][2] I would prefer that the icon stays, similar to the behaviour of builtin components:...

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Android: app icon sometimes doesn't update

Sometimes my app, when deployed to Android via Unity "Build and run" command, gets default icon instead the one that I set up in player settings. For some reasons this happens only for a specific...

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Objects on minimap replaced with icon?

I have successfully made a minimap... It is an orthographic camera with the view port scaled down to the appropriate size. My question is: How would i make it so that instead of showing the actual...

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Application doesn't respond after pressing home.

Hi, I have this problem when after pressing home and click the launcher icon to continue activity. The application crashes or doesn't respond but when I hold the home button and press the application,...

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Unity3D Android Plugin App Icon Issue

I wrote an Android plugin. Since I have to ask for GPS permissions I exported the AndroidManifest.xml file from exporting the project as and Android project. I then fixed the naming issues so that it...

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Dynamic Icons for Android Build

Hello, I am working on a unity android application and I want the icon(from one texture to another) to change periodically on the android apps screen when after it gets installed. I am really not sure...

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UI Button - Sprite Swap via Code

Hey guys, I am currently experimenting with the new UI System in Unity 4.6 Beta, I have implemented a button in my game which function as a sound on/off button. What I want to do next is to change the...

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Inventory SlotID vs. RectPosition

I didn't know how to describe it better so the longer version: I have an inventory (slots-class displayed as buttons) and everything is fine with that except that the items I pick up are stored in the...

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Unity doesn't change Tile Img

What I do is I go to Player Settings then to settings for Windows Store and I assign .png image for Application Image in Windows Phone Tiles and Logos like this: ![alt text][1] [1]:...

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AssetPreview.GetMiniTypeThumbnail not working for custom scripts

Hi, I'm developing a Unity extension. I want to display custom script icons in the component list I created. AssetPreview.GetMiniTypeThumbnail is working perfect for built-in unity icons such as Camera...

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Icons for Objects and Adjustment

Have a picture! ![alt text][1] Essentially what I want is to create smaller, less detailed icons which, when they cross a border, will become full sized documents. Think of it in a similar way to...

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How should I generate an image of a model?

I'm making a loot-hunting rpg. I have models for every item in the game. In the GUI, I want icons to show images of those item models. I'd like to generate images of the models at runtime for this...

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Array of buttons not displaying in game

I am trying to take an array of images and display them in buttons. Depending on the size of the array, it is suppose to create a button per image. The problem is that when i try to run the code I get...

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Gizmos folder in a subfolder?

Can Gizmos folders be located in subfolders? I have an asset 'Foo' derived from ScriptableObject. I can associate a custom editor icon by putting 'Foo Icon.png' into Assets/Gizmos/. Unity doesn't seem...

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Button Image Idea

I think I finally found something that unity3d can't do! So is it possible to make buttons that the icon image is a small preview of a model just like when you have a prefab in a folder and it shows. I...

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